It is recommended to max Katana Mastery and a single level at Fubuki for ice coverage doesn't hurt. If you pick Nuki-Kake you don't need to bother with Sente-Dachi or Kubi-Otoshi. Kubi-Otoshi, however, has a chance of instant death and is very MANA intense. Sente-Dachi is an attack with speed priority, meaning it will always go first (which can be covered by the Iai Samurai's high SPEED anyway) and doesn't cost much MANA. Other than that, the Iai Samurai has 3 other options: Sente-Dachi (先手断ち), Kubi-Otoshi (首落) and Nuki-Kake (貫掛け). Skill seal only last for 3 turns however, so you might want to use it as your main attack. Zeppa-Uchi has 45% chance of inflicting skill seal at level 10 so it is recommended to max it as soon as you get it. Their biggest advantage over the other stances is the skill-sealing move Zeppa-Uchi (絶刃打ち). The Iai Samurai rivals Rogues in terms of SPEED. You can also level up Rai-Rai (雷磊) and Sakaba-Uchi (逆刃打ち). If you're choosing Tate-Ichimonji you can leave Nuki-Kake at level 1 for random encounters. Nuki-Kake is slightly weaker than Tate-Ichimonji and cost 1 more MANA, but doesn't need to stance change. You should max Katana Mastery (カタナマスタリー) to get the most of your weapon, and Tate-Ichimonji or Nuki-Kake whichever you prefer. Zamba Samurai are pretty MANA intense, so you might want a Healer with Mana Craft (クラフトマナ) or a Princess with Song of the Moonlight (月明かりの詩) in the party. Their main attack is Tate-Ichimonji or Nuki-Kake (貫掛け). If you want a pure high-damage Samurai, Zamba is the stance for you. The Zamba Samurai has the highest ATK compared to other stances. Remember, Zamba and Iai Samurai are not available in the early game (because there aren't any katanas before the prologue) so you might either want to start with an Unarmed Samurai or hold off on investing in other stance skills. Samurai has a very desirable react, Jinka no React (刃下のリアクト), so if you're picking it be sure to not give the Samurai too high DEF. You wont get any stance bonuses (no ATK, SPD or POW bonus).If your LIFE drops under 90% you will be canceled from Musou Switch. Musou Switch allows you to use all attacks from any stance, but it has a few disadvantages:.Notable attacks are Cloud Counters, Yoroi-Dooshi (鎧通し) and the elemental fire skill Myouou (明王). It also gives normal attacks a chance of instant death. Unarmed Switch (無手スイッチ) throws away your weapon's ATK and gives POW bonus instead.Notable attacks are the skill-sealing Zeppa-Uchi (絶刃打ち) and the elemental ice skill Fubuki (吹雪). SPD increase speed (how fast you will act) and evasion. Iai Switch (居合スイッチ) gives a 30% SPD bonus at level 5.Notable attacks are the powerful Tate-Ichimonji (縦一文字) and the elemental lightning skill Rai-Rai (雷磊). Zamba Switch (斬馬スイッチ) is the most damage dealing stance that gives 30% ATK at level 5.Their main weakness is their very low DEF and can therefore fall easily compared to the other front-row classes. A desirable field skill they possess is Demonic Countenance (鬼の形相), which prevents low level enemies from appearing. They also have elemental and status ailments attacks. They have 4 stances: Zamba (斬馬), Iai (居合), Unarmed (無手) and Musou Switch (無双スイッチ). Samurai are the highest single-target damage dealers that can wield one-handed swords and katanas, the latter being class-exclusive dealing slashing damage.
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